Sci-Fi Tool Case, pt 2.

March 7, 2010

Sci-Fi Tool Case

An almost-closed version of the tool case in the prior post.

Since my partner and I weren’t striving for total photorealism on the project this was for, there were some shortcuts taken on things like metal to speed up render times. All the metallic surfaces on this are an anisotropic shader with a dozen or so specular-only lights aimed at it. It’s cheap, but looks decent and renders a lot faster than raytracing all of it. I think this is one of the more successful images, with enough blacks and very dark areas that it reads, visually, as metal.

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