Robot Shading Test.

April 18, 2010

Shadingy Goodness

Test shading in LightWave

Shoot, other than the brake rotors, this might not need any textures after all.


Mr. Burns approves.


The Procyon, pt 3.

March 7, 2010

A three-view of the Procyon from an earlier post.

One of the problems I realize with this blog template is that, pretty as it is, it needs a lot of redundancy in referencing earlier posts due to the one-image-per post setup.

Sci-Fi Tool Case, pt 2.

March 7, 2010

Sci-Fi Tool Case

An almost-closed version of the tool case in the prior post.

Since my partner and I weren’t striving for total photorealism on the project this was for, there were some shortcuts taken on things like metal to speed up render times. All the metallic surfaces on this are an anisotropic shader with a dozen or so specular-only lights aimed at it. It’s cheap, but looks decent and renders a lot faster than raytracing all of it. I think this is one of the more successful images, with enough blacks and very dark areas that it reads, visually, as metal.

Sci-Fi Tool Case, Pt 1.

March 7, 2010

Another item for a student film project, this is an astronaut tool case intended for use on the hull of a spacecraft for repairs and maintenance. Note the tie-down ratchet straps to hold it in place.

The overall design was inspired by the large camera cases used in TV studios, but we had no concept art for this one. I designed it on the fly in 3D and think it came out pretty well. Bonus points if anyone can spot the original series  Star Trek in-joke in the tools.

A refinement of the robot body shape, with a car lacquer paint shader applied.

I’ll be honest: the more I work with this, the more it seems to be pushing the design towards a very conventional look. It’s not what I had in mind, and it’s all the worse because our concept artist has given us a very unusual and distinctive design to work from that nobody who’s seen it actually likes, and which I’m not using. Hopefully, we can get something worked out in the next day or two, because this is getting to be a problem.

February 24, 2010

Three torsos.

Three proposal torso shapes for the panther robot shown in the previous post. The team will need to run this by the “clients” (actually, the artists, but we’re all pretending) at Zoic to get approval. It feels like the forelimb/torso attachment needs more work; I’m not liking it as much as the hips.

Panther Shape Test

A rough proposal model, testing shapes and proportions.

A overhead view of a test mesh of a panther robot for an intern project being developed at Zoic Studios. Check out their website with information on the program here.